It’s certainly jarring going from a 120Hz experience in-game to sub-60Hz on the dashboard, and may disorient you slightly. On top of that, it can be slightly unresponsive depending on if you have a game open at the time, updating at a sluggishly low refresh rate. The dashboard itself, displayed through PSVR 2’s lenses, is relatively low-resolution. There doesn't appear to be a big improvement over the first PSVR in this area, and thus it's difficult for me to recommend Cinematic mode as a result. Overall, though, eye tracking feels like a promising feature that I’m looking forward to seeing implemented for wider gameplay purposes.Īs with the previous PS4 headset, PSVR 2 can seamlessly bring up your PS5’s dashboard at the press of one of the Sense controllers’ Home buttons. It’s largely used to browse menus simply by looking at your desired option, and calibration for the feature is introduced to you upon initial setup.įor the most part, it works great, though it can feel a little skittish when looking at menu items that are fairly close together. Many PSVR 2 games also support the headset’s new eye-tracking feature. Activated by an on-device button, the camera displays in monochrome and is quite grainy, but extremely useful for when you need to pick up your Sense controllers and do a final check of your VR playing space. One fantastic addition PSVR 2 borrows from other top headsets, such as the Quest 2, is a passthrough camera that’ll pause the action to give you a look at your surroundings, without needing to take it off. Console dashboard can be unresponsive at times.Headset camera is a welcome inclusion, if a little grainy.It’s a minor inconvenience, though, and one that muscle memory will soon sort out. Both the power button and camera function are located on the underside of the headset, and thus can be a little fiddly to press, especially as they’re slightly concave. If I have any gripes with the PSVR 2 headset’s design, it would be the placement of its on-board buttons. Meanwhile, on-headset sliders like the rear headband adjuster feel sturdy and tactile. The adjustable headband is cushioned and should provide a comfy fit for most users. It was the rest of my body that needed a rest, of course, given the physical nature of standing VR sessions.ĭespite being relatively light, the headset doesn’t feel cheaply made. Mileage will vary from player to player, but I clocked in a two-hour session on Horizon: Call of the Mountain without any kind of neck strain. The PSVR 2 headset is also relatively lightweight, meaning it’s unlikely you’ll cause your body any undue stress during play both seated and standing. You’ll also be given a chance to adjust PSVR 2’s focus slider, which helps minimize image ghosting and provide sharper image quality.Īnother big plus is that little to no outside light is let in when the headset is fixed on, an aspect that's key to immersion on PSVR 2 and a clear improvement over the original device.ĭespite being relatively light, the headset doesn’t feel cheaply made It’ll introduce you to the slider that adjusts the headset’s distance from your eyes, as well as the rear headband’s dial that helps secure the device on the back of your head. That initial setup will walk you through almost every aspect of PSVR 2’s design. PSVR 2, aside from a very quick and easy first-time setup, is plug-and-play in its purest form. Unlike the first PSVR, you don’t have to worry about making room for a mess of wires and adaptors. And thankfully, it’s as easy as connecting a single USB-C cable (included) into your PS5. The most immediately noticeable improvement with PSVR 2 comes in how you set it up. Both aesthetically and ergonomically, it’s similar to the original PSVR, but the kit’s overall design has been refined for a more comfortable experience. Sony’s clearly taken much care in its design of the PSVR 2. Fits comfortably with adjustable headband.Blissfully simple setup via a single USB-C cable.Similar in look and feel to original PSVR.
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