This isn’t to say that the missions aren’t enjoyable. This removed all considerations related to map control that may have made certain missions more interesting, and my only real concern outside of combat was determining which units to bring to a fight. I could certainly plop down buildings as I went along, but doing so only ever seemed to drag out the mission length for very little economic reward. My resource counters ticked up at such a generous rate that I rarely needed to build a structure to keep my fleet at the population cap. There are resource-generating nodes on each map that can be tapped with space stations and upgraded with static defenses, but in most missions, they were simply unnecessary. The strategic side is relatively shallow in comparison. Control groups can alleviate this problem somewhat, but those with an allergy to intense micromanagement shouldn’t even enter the kitchen where Ancient Space has been cooking. The really cool clickable abilities (like cloaking and EMP missiles) that differentiate each ship type qualitatively take a back seat to this constant target management. Even on the lowest difficulty, manual target selection seemed mandatory. I spent most of the larger battles with the action paused, calling out individual targets for each ship, since the unit AI isn’t smart enough to prioritize foes its guns can actually make a dent in. While this encouraged fleet diversity, it also had the unpleasant side-effect of forcing me to micromanage every single one of my units almost constantly. I could have 12 ships with no damage bonus against Medium targets, and they would take far longer to kill a single Medium enemy than one friendly ship that did have such a bonus. There are no generalists, and upgrades only play to bolstering the strengths of a given ship type-never shoring up its weaknesses. Most ships’ weapons can only damage two or three of these, and plink almost entirely harmlessly off of all others. Combat uses a rigid rock-paper-scissors formula based on the type of a ship’s hull-Small, Medium, Large, Extra Large, and Buildings. Unfortunately, these choices didn’t have much of an impact in the inconsistently paced real-time battles ahead of me. Each ship type has three upgrade slots for damage, armor, and speed, and my primary carrier was eventually able to earn several tiers of progressively powerful perks, adding up to a satisfying supply of fleet customization. Joining them along the way were just over a dozen gradually-unlocked constructible ships, ranging from small, scrappy fighter squadrons to impressive, photon cannon-equipped bruisers that stood as near equals with my heroes. From lore full of enchanting stories and fierce battles with demons and menacing bosses to ancient puzzles and massive forts and palaces begging to be explored - you will find yourself in a sibling story unlike any other.The fleet I was to command through this narrative was anchored by persistent hero-unit capital ships, complete with voice-acted captains (including those mentioned above) and a host of potent special abilities. ![]() Mastering them all will be vital to your success as the demonic hordes will skillfully adapt to each and every situation while the Trishul may be perfect for one battle, the mighty Sharanga bow may be needed for the next.Ī Universe Set in Ancient IndiaFor the very first time, experience a game set in ancient India and infused with Hindu and Balinese mythology. Tactical CombatDiverse weapons and powers, gifted to Raji by the gods are at your disposal. Stunning ArtworkDrawing inspiration from legendary tales of Hindu folklore and the medieval architecture of Rajasthan, Raji: An Ancient Epic brings a visually stunning and unique style to the action-adventure genre! Enter an immersive environment drawn in the Pahari art style and brought to life with hand-painted textures rendered in 3D. On her quest she will have to overcome the full might and cunning of the great lord of demons, Mahabalasura. It is now up to Raji to save him and put an end to this reckless war. In this chaos, a young girl named Raji is chosen by the gods to be the sole defender of the human race.Ī Story of SiblingsRaji and her younger brother Golu are separated as the demonic hordes attack. Lulled into a false sense of security and having forgotten the ways of alchemy, humans find themselves at the mercy of the invading demons, who wage a new war to repay their past humiliation.Ĭities fall, fortresses are in ruins and young children are abducted from their homes. A thousand years have passed since the last great war between the demons and the gods.
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